presentation

 

SOL

Treasures in Temples

 

A forgotten island, rumored to be full of treasures, its three levels entice to search and plunder. Players form two teams - adventurers and conquistadors - and each team selects between three and four characters out of seven; then each player chooses one character, with abilities for movement, fight and search, room for two or three items and a special ability. Left-over characters are jointly played by all team members. Temple and search tokens are laid out on the board.

Then, all members of one team do a turn, then all members of the other team. Each character has movement points and search points. Movement on the same level or to a lower level costs one point, movement to a higher level one more point per level. You can attack a member of the opposing team on the same case; the totals of swords on character sheets, used tokens used and team die result decides the outcome. If you enter a case with a search marker, you can pay a search point and look at it and then take it or resolve it immediately. Gold tokens enter clue cards into the game; when the 7th clue card is played, the statue has been found and can be taken by a player on the same case and transferred to other team members, too. If you lose a fight, you lose the treasure. Whoever owns the statue at the begin of his turn and can access a team dock, wins.

WOW, what a beautiful game. The island tiers are sensational, the graphic beautiful and the symbols become clear very soon. Mechanisms are rather simple, there are lots of communication and lots of luck, too; the rating “with friends” is more based on the number of players, the game is also good for families with some gaming experience.

 

Players: 2-8

Age: 10+

Time: 45+

Designer: Pierre Buty

Artist: Xavier Gueniffrey Durin

Price: ca. 45 Euro

Publisher: Catch Up Games 2016

Web: www.catchupgames.com

Genre: Adventure, action points 

Users: With friends

Special: Many players

Version: fr

Rules: en fr

In-game text: yes

 

Comments:

Sensational components

Assembling necessary before the first game

Good for families with game-experience

Easily accessible game

 

Compares to:

Adventure games with team communication

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0