presentation
Paper Tales
Heroes and Legends
Once upon a time, the world has been full of heroic fights and fantastic creatures. In a revival of those times, you collect Legends points to rewrite history in your favor and try to achieve the best possible combinations of units, symbolizing the glory of your kingdom in war and achievements, but your units age or have problems with lack of deployment space.
Resources in the game are provided by units and buildings, are represented by symbols and are available while cards with the respective symbols are in play.
Each player commands four positions for deployment of units, two “in front” and two “at the back”.
You have cards for your kingdom on display and develop it by using units and constructing buildings. War, building and card abilities win you Legends points. Each round comprises six phases, which are simultaneously played by all: 1. Recruiting units by drafting five cards drawn from the pile. 2. Deployment of maximum four units, you can keep one unit for the next round. After deployment, cards are revealed simultaneously and paid for. 3. Wars fought by comparing values of units in the front row with units of your right and your left neighbor; a win in a war scores 3 Legends points. 4. Income from buildings and cards. 5. Construction/building with resources from cards and 6. Aging of units. After four rounds, you win with most Legends points.
Paper Tales offers a good mix of mechanisms with a very attractive design and one very interesting detail mechanism, the aging of units; this demands clever planning ahead and timely adaptation of strategies for war and valuable combinations of cards.
Players: 2-5
Age: 12+
Time: 30+
Designer: Masato Uesugi
Artist: Christine Alcouffe
Price: ca. 30 Euro
Publisher: Catch Up Games / Blackrock Games 2017
Web: www.catchupgames.com
Genre: Cards, development
Users: With friends
Version: en
Rules: en fr
In-game text: yes
Comments:
Aging of units is an unusual detail
Very beautiful design
Simple, elegant rules
Compares to:
All development games
Other editions:
Catch Up Games (fr)
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0