presentation
Fertility
resources management along the nile
You administrate a metropolis and its surroundings and use resources of the Nile Valley to build most lucrative shops in districts, supply them and become the richest Nomarch.
There is a common board representing the Nile valley, and one board per player, representing his metropolis, as well as valley tiles with scenery for resources and district tiles to build shops on the metropolis boards. You have four monuments of one kind – Obelisk, Pyramid, Temple or Sphinx – for additional points.
In a turn, you play three phases:
1. You MUST place a valley tile onto the valley board, with at least one correlation to a tile already in place and take resources for your stock – on resource per case to which the same type of case on the new tile is connected; bordering a wheat case advances the wheat marker; covering a resource gives you one such resource. If you enclose an empty space with tiles, you can select one resource of any type or place a monument.
2. You MAY take one district tile from stock, pay for it with resources from your stock next to the board and put it into your metropolis.
3. You may supply shops in your Metropolis with resources from your own stock.
After nine such turns you score money from general and special shops, statues from supplied shops, monuments built and position of the wheat marker.
Easy to explain and – due to payment with any resources – rather easy to play; a nice family game with little interaction and rather fiddly components for resources and monuments.
Players: 2-4
Age: 10+
Time: 45+
Designer: Cyrille Leroy
Artist: Jérémie Fleury, Manoël Verdiel, Clément Milker
Price: ca. 36 Euro
Publisher: Catch Up Games / Blackrock Games 2018
Genre: place tiles for yield/revenue
Users: For families
Version: multi
Rules: en fr + pl
In-game text: no
Comments:
Good family game
Easy rules with little interaction
Nice but fiddly components
Compares to:
Domino-style tile placement games
Other editions:
hobbity.eu (pl)
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0