PLAYED FOR YOU

 

Sly Dice

Würfeln und Bluffen für Punkte

 

You roll dice for combinations and points. A “higher/lower” card and three cards with dice combinations are laid out. The starting player rolls three common dice for the round which can be used by all players. Then players roll three dice behind their screen and can re-roll two times, but must set out a die for each re-roll in front of the screen. Then all players in turn name the combination they achieved, bluffing is possible. After his announcement the currently active player can be accused of bluffing. If he is accused he must reveal all dice. If he did not bluff, the accuser takes a card “Wrong accusation”. When the player did bluff, his turn ends and he does not score.

When the active player was falsely accused and his combination was correct, he puts a token on the card and scores the points. If nobody accused him, he does not have to show his dice and scores. If he bluffed successfully and decides to reveal his dice, he takes a card “Successful Bluff”. You can name and score each combination only once in a game. When all players have announced and scored their combinations, all take back their dice and a new combination is revealed. After 8 or 9 rounds the “Wrong accusation” and “Successful Bluff” cards are scored for penalty points and additional points and you win with most points.

Nothing really new, no, but standards nicely re-invented. The idea of those “Successful Bluff” and “Wrong Accusation” cards for positive or negative points are a cute idea that make the game interesting, as do the special abilities of some combinations that you can use once in the game if you scored the combination.

 

Players: 2-4

Age: 14+

Time: 45+

Designer: Jerry Haerle

Artist: Reinis Pétersons

Price: ca. 20 Euro

Publisher: Brain Games 2015

Web: www.brain-games.com

Genre: Dice, bluff

Users: With friends

Version: multi

Rules: de ee en fr lv lt ru  

In-game text: no

 

Comments:

Nicely varied standard mechanisms

Cute details like cards and special abilities of combinations

Targeted age group seem a bit high

 

Compares to:

All dice games for combinations

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0