presentation

 

Garden Gnomes:

Violent Vendetta

 

Garden gnomes live in a park, winter is approaching and the Gnome Clans must collect supplies and complete other objectives for all of which they need to control territories in the park, so they fight each other. Each player is assigned a clan; clans differ in the number of gnomes in the clan, dice value for elimination and reinforcement. Each Clan is given five clan objectives and three neutral objectives and chooses three of them.

A round comprises Reinforcement with placing of gnomes in the home territory, Movement of gnomes through empty territories or those with your own gnomes, conflict in territories with gnomes from more than one clan and, finally, Looting.

Conflicts are resolved by rolling dice until one clan is left standing. Then each clan receives one resource for each territory it controls, regardless of the number of its gnomes in the territory.

At the end of such a round you check if someone has completed all objectives. For each objective, you must collect the pieces depicted on it, separately for each objective, you cannot use a piece in two objectives. All objectives must be completed at the same time. If nobody has completed all his objectives, a new round begins.

In the basic game, you win if you are first to complete all objectives. In the advanced game, you win with most points from completed objectives, gnome pieces and food pieces.

A game with an unusual topic, standard mechanisms and a feeling of Deja vú, the game reminds me of Risk, especially due to the dice conflicts for territories and the completing of tasks. A family game as regards to difficulty, but not necessarily as regards to topic.

 

Players: 3-6

Age: 9+

Time: 45+

Designer: Morten Nørgaard

Artist: Daniel Salling Hvid, Rikke Nybo Nørgaard

Price: ca. 48 Euro

Publisher: Borzag Games 2016

Web: www.borzag.com

Genre: Area control, dice conflict 

Users: For families

Version: en

Rules: en

In-game text: no

 

Comments:

Topic not really suitable for a family game

Standard mechanisms

Reminds one of Risk

 

Compares to:

Risk

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0