played for you

 

Pingvasion

Penguins for power!

 

Penguins want to take over world control or be saved from the melting ice, so you need to conquer strategic zones. There are five such zones – Antarctic, Desert, Jungle, City and Moon – and for each of those regions there are 18 cards. All 90 cards are shuffled, you are dealt 18 cards, any rest is taken out of play. You draw two of your cards. In a round you play the phases Recruitment and draw two cards - Infiltration by Saboteurs, you give one card face-down to your left and right neighbor and then take up the two cards that you received in hand – Troop disembarkation, you put down one card face-down, reveal it, implement eventual effects and put the card into your display of this zone.

Effects of cards are: The Ninja Twins – in the next phase of “Troop disembarkation” you must put down two cards face-down instead of one. The Kamikaze – this card destroys all cards of value 7 or higher that were played on that turn. The Spotter – in the next turn you wait in the phase Troop disembarkation until all players have revealed their card and then choose your own card.

After eight rounds you add the values for each of the five zones in your display. If you have the majority in one zone you score the total of all cards for that zone still in your hand. For a zone where you do not have a majority you score the value of the lowest card of that zone in your hand. If you have then the most points in total, you win.

A crazy game with very unusual mechanisms, cutely and wittily illustrated and using a very unusual scoring mechanism; luck dominates in the beginning, some tactic is possible due to the growing displays of all players.

 

Players: 2-5

Age: 10+

Time: 20+

Designer: Bruno Cathala, Matthieu Lanvin

Artist: Rémy Tornior

Price: ca. 15 Euro

Publisher: Bombyx 2016

Web: www.asmodee.de

Genre: Cards, majorities

Users: With friends

Version: de

Rules: cn de en fr pl

In-game text: no

 

Comments:

Simple and yet challenging mechanism

Watching of other players’ displays is essential

Chance-driven at the start

 

Compares to:

Card games for majorities

c

Other editions:

GoKids (cn), Bombyx (en, fr), Rebel.pl (pl)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0