PLAYED FOR YOU
Gentlemen Cambrioleurs
Gentlemen Thieves
The game is meant to pay homage to Arsène Lupin; you should follow in his footsteps, become the king of burglars and collect most loot. The game is set up according to specifications, equipment tokens are placed next to locations. Each round begins with the formation of alliances: The starting player puts two character tokens into the white alliance space and three into the black one and thus forms two alliances – two burglars versus three. Then – in the Burglary Actions phase - you take turns and either take one equipment token from the board and put it next to a location (it is instantly replaced from the draw pile) or draw the top token from the face-down draw pile or use one of your Helping Hand tokens to move one of the special markers, tunnel, car or lock. A tunnel connects two locations to form one location, the car relocates one token to to the location with the lock token and the lock token stops splitting of the loot at its location. Each location can only hold a maximum of three tokens of the same kind. When there are all five kinds of equipment at one location – gloves, rope and anchor, lamp, mask and stethoscope – a burglary happens. The loot goes to the alliance with the majority of tokens in their color there, tokens turn into loot and are split within the alliance. In case of a tie for the alliances nobody gets loot. When the Brigadier appears the game ends, you reveal your identity and win with most loot tokens-
An elegant, classy game in which the forced change of alliances and the need to try to glean optimum profit from this change result in a very tactical game that is nicely counterbalanced by the random drawing of equipment tokens.
Players: 2-5
Age: 10+
Time: 45+
Designer: Catherine Dumas, Charles Chevallier, Pascal Pelemans
Artist: Christophe Madura
Price: ca. 26 Euro
Publisher: Bombyx 2012
Web: www.de.asmodee.com
Genre: Placement, collecting
Users: For families
Version: multi
Rules: en fr
In-game text: no
Comments:
Elegant, beautiful design
Simple rules
Very tactical with the right amount of chance from the equipment marker drawing
Compares to:
All placement-for-majorities games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0