played for you
Exoplanets
Create planets and life
You create your own planetary system around a young star, add planets, create life and complete tasks on space tiles. In your turn you first create a planet – you either draw two planet tiles from the bag and choose one while the other is placed on the reserve stack, or you take a planet from one of those reserve stacks. Then you place the planet on any side of the star, on top of a space tile, adjacent to another planet and in the same orientation. This earns you an energy marker from the sun and also resources depending on the neighboring planet.
Then you can create life on a planet or develop it further, from Level 1 to Level 4, with a corresponding number of life markers; Level 4 means you create a new species and place a species marker. Several players can have their life markers on a planet, but if you create a species there, you dominate the planet; no more life markers can be placed and those already there go back to their owners with a resource for compensation. Space tiles can be played any time for once only or permanent effects.
When the last energy marker is taken from the star, that is, after five rounds, the game ends at the end of the current turn and all score Creation points for life and species markers, multiplied by the number of life-giving resources, and also for completed tasks; the score is modified by space tiles beneath planet tiles.
Well, Exoplanets is thematically interesting, offers nice, functional components and many mechanics opportunities, and it is not overly complex; but you need the reference cards rather often to implement effects; all the same - all in all, a well-working game.
Players: 2-4
Age: 14+
Time: 60+
Designer: Przemysław Świerczyński
Artist: Przemysław Świerczyński
Price: ca. 30 Euro
Publisher: Board and Dice 2015
Web: www.boardanddice.com
Genre: Space, development
Users: With friends
Version: multi
Rules: de en pl
In-game text: nein
Comments:
Attractive components and topic
Rules with a few wording problems
Reference cards help!
Lots of interaction
Compares to:
Games with multi-stage resources management
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0