presentation

 

Brumm Brumm

race around the forest loop

 

A track is assembled - templates for three courses, all round tracks, are included, but you can construct your own track; just make sure to include start and finish. The snails sit behind their respective starting lines; the wheel in the shell must be positioned so that the black line on it forms a continuous dark line with the two markings on the sides of the shell.

In order of the starting sequence and later in order of the current position in the race, players roll a number of dice corresponding to their position in the race. If your position gives you more than one die, you select one of them for your range of movement for the snail. Then, after you rolled and made your selection, you use one finger to push the snail forward by as many full turns of the wheel as there are pips on your chosen die. A turn is complete, when the three markings on the wheel and the snail shell sides form one continuous line again. You must stop moving your snail immediately when a snail leaves the track and touches the table, for instance because you pushed it out of the way by moving your snail. The snail that left the track is placed back to its original position. If your snail crosses the finish line first, you win.

In the Turbo variant, a player may, only once in the game, use his snail card to trigger his turbo and have an additional turn instantly.

A race game among many others, were it not for the enchanting snails and their sophisticated way to move which instantly attracts children and is equally immediately understood. Optimum fun to play, using most simple rules and including even a tad of tactic for the selection of a die.

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Frederic Moyersoen

Artist: Cyril Bouquet

Price: ca. 23 Euro

Publisher: Blue Orange / Asmodee 2017

Web: www.asmodee.de

Genre: Race, dice

Users: For children

Version: de

Rules: de en es fr it nl pt ru

In-game text: no

 

Comments:

Nice standard topic

Enchanting snails

Attractive movement mechanism

Good, simple rules

 

Compares to:

Schildi Schildkröte and others for movement mechanic; otherwise race games in general

 

Other editions:

Blue Orange (eight languages)

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0