PLAYED FOR YOU
Medieval Academy
Train to be a knight
As a squire you try to excel in practice categories and to collect chivalry points. The game features six playing boards, with each of them showing a track for marker movement, and there are 52 learning cards in the board categories - Gallantry, Jousts, Tournaments, Education, The King’s Service, Quests and Charity. In a round you are dealt five cards, keep one, hand on four, keep one, and so on until you have five cards again. Then you play one card per turn and move your marker accordingly on the board corresponding to the card. When the case you reach is occupied, you place your marker on top of those already there and are now ahead of them in ranking. When four cards are played the boards are scored; some boards are scored every round, some only in certain rounds. You start scoring with the Gallantry Board - the players in first, second and third position move their marker on any board of their choice by three, two and one step ahead. In scorings for the boards of Jousts, Tournaments and Quests the players ranked first to third earn chivalry points, represented by shields. Scorings for Education and Charity lose points for players in last and last-but-one positions. The King’s Service board gives points according to the case reached, not for rank. Whoever has accumulated most chivalry points after six rounds is knighted and wins the game.
A very nice first game from this French publisher that also has remarkably nice components. The mechanism is simple, the flow of the game runs smoothly and there are additional rules and variants and even a first expansion for this excellent family game.
Players: 2-5
Age: 8+
Time: 30+
Designer: Nicolas Poncin
Artist: Pierô la Lune, Blasco Serena
Price: ca. 30 Euro
Publisher: Blue Cocker Games 2014
Web: www.bluecocker.com
Genre: Card game
Users: For families
Users: For experts
Special: 1 player
Special: 2 players
Special: Many players
Version: multi
Rules: en fr + de
In-game text: no
Comments:
Cute, witty drawings
Very good, painstakingly designed components
Very good family game
Compares to:
All games using cards to move markers for points
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0