PLAYED FOR YOU
Mayan Sun Aztec Destiny
Harvest and end of the world
As astronomers players read the stars and use the Mayan Haab calendar from about 500 BC to find the best time for sowing and then assist villages in rituals to ensure growth and good harvests; but those rituals can influence other villages and catastrophes can occur. At long last, players turn into prophets betting on the future and trying to influence the end of the world.
You either play the basic SUN game or the advanced DESTINY game.
SUN is played in two rounds = years, you have three seeds for different crops and must plant each one in a different month of the 18 month Haab calendar; then you have actions to manipulate the calendar by rituals; each seed must be harvested four months after planting. After harvesting you use the crop to feed your villages and use an eventual surplus to build new villages; then you score victory points and earn destiny markers which are scored when star patterns of their color match in the calendar.
In DESTINY you use the Aztec Part of the board and play again two round = years, but a round now comprises eight phases – 1) Destiny with placing markers for the date and the kind of the end of the world, 2) Planting Seeds, 3) Perform Rituals, 4) Harvest, 5) Feed and build villages, 6) Prophecy, 7) Score Villages and 8) Prepare for the New Year. At the end of Year Two you score Destiny Markers and Date Markers.
The idea for this game is obviously based on the Mayan end-of-the-world prophecy for 2012; the game itself is part of a handmade small run and is no longer available; it is presented here due its quality and due to its availability as a Print & Play edition.
Players: 2-4
Age: 12+
Time: 60+
Designer: Nate Hayden
Artist: Joseph Lunders, Wendy Weibert
Price: -
Publisher: Blast City Games 2012
Web: http://www.boardgamegeek.com
Genre: Development game
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
Inspired by the Mayan calendar and prophecies on the End of the World in 2012
Sold out, but available as a Print & Play edition
Attractive mechanisms, interesting topic
Compares to:
Tzolk’in for topic, in general other development games
Other editions:
Print & Play
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0