presentation

 

Doggy Bag

Fagin and Bones

 

Fagin controls a gang of street dogs who steal bones for him in the streets of London. At night, the street dogs try to steal back bones or themselves.

You have 16 bones in five distinct kinds/values, the starting player holds the first player token and two coins; one bone per kind is put in Fagin’s Bag and the role tiles are laid out in ascending order.

In the Loot phase, the first player throws the coins, and all put the corresponding number of coins from behind their screen into the bag. Then, in the Role Distribution phase, you take a role token to announce the number of bones that you think you can draw from the bag and not draw a black bone, and implement the effect of the role. Then, in the Steal phase, players in descending order of their role tokens, draw this number of bones from the bag. If you succeed without a black bone, you put the bones in front of your screen and the round ends. If not, you put black and grey bones in front of your screen, the rest to Fagin. If you succeed, you could try Gluttony and draw one more bone. If it is not black, you keep all bones drawn and can take a bone from in front of each player’s screen, provided it has the same color as the one you draw in Gluttony, and the round ends, If you draw a black one, you lose all bones but the black to Fagin and the turn passes to the next player. When all black bones have been drawn, you win with most points from your bones. With three black bones you are out of the game.

An interesting betting version including a stop/risk component in the Gluttony version, and with a strong memo component - you know the total number of bones in each color!

 

Players: 2-6

Age: 8+

Time: 20+

Designer: Antonin Boccara

Artist: Aline Kirrmann

Price: ca. 20 Euro

Publisher: Blam! / Blackrock Games 2017

Web: www.blam-editions.com

Genre: Bet, collect

Users: For families

Version: multi

Rules: en fr + es jp

In-game text: no

 

Comments:

Betting with memo component

A certain stop/risk element is involved, too

Nice components

Good rules

 

Compares to:

All game with risk selection/announcement

 

Other editions:

Arclight (jp), GDM Games (es)

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0