presentation

 

Eternity

plant trees as promised

 

For all eternity, trees of life have provided harmony between Sky, Earth and Sea, but now those trees are dying and the time has come to plant new trees on the peninsulas.

You give promises for planting and take tricks to provide room, that is, peninsulas for those trees. Three trump tableaus are laid out in random order and tree tokens are made ready. 42 cards come in three colors for Sky, Earth and Sea, with values 1 to 14 in each color, with a promise value in front and room for a tree on the back.

You are dealt cards according to number of players and play as many tricks. Two cards are left over and placed under the corresponding trump tableaus. Trump for the next trick is the color with most cards beneath the tableau or – in case of a tie – the left-most color.

One player leads a card, the others follow suit or use trump or play any card or give a promise. For a promise, you put a card on the table, take the tree tokens indicated on the card and then place the card beneath its trump tableau. A trick that you win is set down face-down, showing the tree side; it represents a peninsula on which you can plant, at any time, a tree that you acquired with a promise. When all tricks have been played, you score for the number of trees + harmony bonus if you have as many tree markers as tricks or number of trees if you have planted all trees and have tricks left over. If you have unplanted trees, you do not score. After three such rounds you win with most points.

An unusual topic, with ravishing graphics and very interesting and unusual determination of trump color and additional use of tricks taken.

 

Players: 3-5

Age: 10+

Time: 30+

Designer: Jim Dratwa, Cyril Blondel

Artist: Virginie Rapiat

Price: ca. 15 Euro

Publisher: Blackrock Games 2016

Web: www.blackrock-games.fr

Genre: Cards, trick-taking 

Users: For families

Version: multi

Rules: en fr

In-game text: no

 

Comments:

Amazing graphic design

Rare topic

Very unusual use of tricks taken

 

Compares to:

Trick taking games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0