PLAYED FOR YOU
Armadöra
Coveting Dwarf gold
As an Orc, Elf, Magician or Goblin you try to acquire Dwarf Gold by marking claims. Each player commands warriors of values 1, 2, 3, 4 and 5; depending on the number of players you have a given number of 8, 11 or 16 tiles of varying values. The gold cubes are placed in a given arrangement on eight "Dwarf Gold Mines". In your turn you either place a warrior tile face-down on an empty case or place one or two palisades; depending on what was agreed on you may later look at tiles already placed or must memorize them.
Newly placed palisades need not be placed adjacently, are placed on free edges between cases and you cannot enclose areas of less than four cases; the number of enclosed gold mines is not important. If you are out of warriors you continue to place palisades or vice versa; you can also pass. When the last player has passed you score the grid: If you have most points of warriors in an enclosed area you receive all gold in this area and you win with most gold. In a game of four you play in two teams, members of a team cannot agree on strategies or show each other warrior tiles. Team warrior values in a region are added.
This new edition of Nugget introduces also Advanced Rules, featuring Reinforcement tokens for improving an already placed warrior and special abilities that you can use once per turn at the start of your turn.
Armadöra works very well, and is definitely more challenging with the Advanced Rules; it is a mixture of chance and tactic for two and plays at its best and most interesting with three players; in any constellation it is providing lots of fun in a small box.
Players: 2-4
Age: 8+
Time: 30+
Designer: Christwart Conrad
Artist: Tony Rochon
Price: ca. 20 Euro
Publisher: Blackrock Editions 2013
Web: www.blackrockeditions.com
Genre: Placement, majorities
Users: For families
Version: multi
Rules: de en fr it nl
In-game text: no
Comments:
New edition of Nuggets
Best with three players
More interesting with Advanced Rules
Compares to:
Nuggets, Winning Moves, 2003, and other placement games for majorities in regions
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0