PLAYED FOR YOU
Suburbia Inc.
New goals, new buildings, borders for boroughs
From small town to metropolis - we are architects and want to create the optimum suburb. In each turn you can take one tile, place it and resolve the effects on reputation, population and income or special abilities, respectively, or you can place an investment marker. Then you pay or earn money in relation to your income; adjust population in accordance with your reputation and turn up a new tile. After the pre-ordained end of the game you score the open goals from the real estate market, then the secret goals of the players and then change 5$ for 1 population each. You win with most population.
The expansion introduces more than a dozen new buildings, new bonuses for more income and challenges for more reputation be meeting goals during the game. There are also Border parts that can segregate boroughs. The new goals relate to those border parts, for instance for most or fewest open-faced border tiles in a player's borough, but there is also a demand for most offices or the most or fewest yellow, grey, green and blue tiles in a borough. There are 10 bonuses and challenges each, one of each is randomly placed on the B and C stacks; when the first tile off those stacks is needed, the bonuses and challenges are checked and, when complied with, awarded.
The individual elements of the expansion have effects of different strength on the course of the game; most influence comes from the borders, fewest from the new buildings; from bonuses and challenges you can accrue immense profit but also immense damage if you do not win the competition for them or change tactic in mid-game. You should decide early if you want to compete!
Players: 1-4
Age: 8+
Time: 60+
Designer: Ted Alspach
Artist: Ollin Timm, Klemens Franz
Price: ca. 20 Euro
Publisher: Bézier Games 2013
Web: www.beziergames.com
Genre: Tile placement, urban development
Users: With friends
Special: 1 player
Version: de
Rules: de en
In-game text: yes
Comments:
Well-working expansion
The different elements have different impact on the course of the game
You can, but need not use all new elements for a game
Compares to:
Suburbia, City Tycoon and other games on urban development with tile placement
Other editions:
German edition at Lookout Spiele
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0