PLAYED FOR YOU

 

Heavy Hippos

Bridge for Heavy Hippos

 

Six hippos must to be sorted into the correct finish spots, in pairs, according to their weight. The hippos are also marked at the bases of their feet with symbols for their weight with one, two or three weight symbols for light-weight, medium-weight and heavy-weight hippos. Hippos are shuffled - standing upright - and placed on the starting spots, without anyone looking at their feet; from that point you may not check a hippo’s feet.

The active player rolls the die. If it shows a number - 1, 2 or 3 - you may move any hippo of your choice towards the watering hole. If you rolled the arrows you may switch two hippos and if you rolled 1+1 you may move two hippos of your choice towards the watering hole. Whenever you move a hippo you lift it, guess at the weight and announce light-weight, medium-weight or heavy-weight accordingly. Hippos cannot be together in one spot, you can change over them and you may move it in a direction of your choice. If you want to move a hippo on a finish spot you announce the spot - when all players agree you move the animal onto the deck chair, the stone or the bridge. When all hippos are placed on finish spots you control their weight. When the symbols on the finish spots correspond to the symbols beneath the feet of both hippos on the spot on all of the finish spots, all players have won the game together. For more experienced players you can set a time limit within which the hippos must be on the finish spots.

An attractive and unusual game mechanism implemented with cute components providing good learning experiences for assessment, memory and observation.

 

Players: 1-4

Age: 4+

Time: 10+

Designer: Katrin Kerbusch

Artist: Richard Ulrich, Nils Ulrich

Price: ca. 30 Euros

Publisher: Beleduc 2014

Web: www.beleduc.de

Genre: Assessment, memory

Users: For children

Special: 1 player

Version: multi

Rules: cn de en es fr it nl

In-game text: no

 

Comments:

Good practice for assessment and observation

Good competitive mechanism

Simple basic rules

 

Compares to:

Assessment games in general, first game of this kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 3

Communication (red): 1

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0