presentation
Banquet Royal
Combine menus for points
You want to become Royal Cook and want to impress the Royals with correctly assembled menus. Stacks for menu cards of value 1, 2 and 3 are prepared, markers for dishes and two toques per player are set out und each player draws a menu card from each of the three stacks. Six out of eight Royal Order tokens for one dish each are randomly placed on the board, and after a short display time they are covered up.
As active player you place a marker for dish or toque, next to the central area or to a marker already in place. Or you name the dish of a Royal Order, reveal the marker, place the dish and take the Order token if you named the correct dish. If, with the newly placed marker, you can complete a correct sequence of dishes/toque as depicted on one of your menu cards, you display the card for points and draw a new one from the same value category; only can only score one menu card per turn and must use the newly placed dish or toque. If you revealed a Royal Order, this dish can also be used to score a menu in this turn. If you did not score a menu, you may discard a menu card and draw a card, too. In the Gourmet version a toque scores the highest number of adjacent identical dishes. You also score the menu card value if you have the majority of scored menus in that value category. A wrongly named Royal Order dish costs you a completed menu card.
A game that is almost only chance-driven, you cannot really plan anything and always face the possibility that by placing the salad next to the burger to prepare your next menu you also laid the groundwork of a scoring opportunity for the next player.
Players: 2-4
Age: 7+
Time: 20+
Designer: Alain Rivollet
Artist: Vincent Joubert
Price: ca. 25 Euro
Publisher: Bankiiiz Editions / Blackrock Games 2018
Web: www.bankiiiz.com
Genre: Positioning for patterns
Users: For families
Version: multi
Rules: en fr
In-game text: no
Comments:
Nearly completely chance-driven
Risk of preparing scoring opportunities for the next player
Very simple game for beginners
Compares to:
Pattern formation games
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0