PLAYED FOR YOU
Codinca
open temple with pattern keys
You must form key patterns with the symbol tiles on the temple altar of Codinca to get access to the treasure. Each player holds a set of four such tiles, their symbol is determined by the side of the board that you face, the side shows the symbol, and you draw a key disc from each group of patterns for your template. Those key discs either show a row of four tiles, a block formed by four tiles arranged in a square, one tile in each of the four corners or a diagonal of length four across the board. At the start you put a lock totem in the middle of the board, each player is given a face-down trap card and, depending on the number of players, three to five so-called Luck tokens as well as a Luck Action card. On your key discs you can also see if you must form the pattern showing only stone sides of the tiles, only gold sides or by using both sides of the tables as shown.
In your turn you switch one of your own tiles on the board with an adjacent tile und then turn over any tile on the board. This can be followed up with a Luck action. You can form your patterns in any order, the colors in the pattern for stone or gold must correspond to the colors shown in the key disc. Luck actions change the arrangement on the board; trap cards turn tiles over to their stone or gold side, according to the pattern, Luck tokens earn you an additional action as stated by the symbol on the marker. You can only announce a completed pattern at the end of your turn.
Codinca is a nice, abstract family game; basically well-known mechanisms are nicely combined, the trap cards provide some frustration, albeit rather unnecessarily.
Players: 2-4
Age: 8+
Time: 30+
Designer: Leonard Boyd, David Brashaw
Artist: Leonard Boyd
Price: ca. 25 Euro
Publisher: Backspindle Games 2012
Web: www.backspindlegames.com
Genre: shunting, pattern formation
Users: For families
Version: en
Rules: en
In-game text: no
Comments:
Pre-production edition Essen 2012
Sold out, new edition in Kickstarter status
Nice family game
Trap cards rather superfluous
Compares to:
Shunting game for pattern formation
Other editions:
Kickstarter Project
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0