PLAYED FOR YOU
Crown of Underworld
Gang wars and prohibition
In a fictitious town at the American East Coast we find ourselves in a setting of 1930ties prohibition and gang bosses. One of them has been assassinated this instant and the armed truce is instable, gang wars are looming.
The game lasts 10 rounds and each of those rounds is subdivided into many phases and chapters. So - after setting up the game - you begin with the Chapter Story, comprising the phases of Anarchy, Upkeep, Bribery and Planning. This is followed by Chapter Two which is titled Fortune. In this chapter you resolve bribery and random events, it comprises the phases of Bribery and Head Lines. Chapter Three is called Attack, in which the quasi-military aggressions are implemented, featuring the phases of combat, spending money, receiving money, and influence and clearing up. There is also a list of victory conditions - if you have completed any of them at the end of a game you get bonus victory points, you do not win with it. The game always and in any case ends after exactly 10 rounds.
The ambitious project was presented in 2012 at Essen, in a so-called Pre-release version, all was put together in a still somewhat amateurish way, albeit rather attractively, the game mechanics are rather complex and the rules are very short and scarce in information for such complex intentions. A final version of the game or the rules are as yet not available, but the website announces an upcoming or planned version for mobile devices, smartphones etc. It must be said that for a new board game version the rules need to be thoroughly revised, in this version they can only be handled by really experienced players.
Players: 2-6
Age: 18+
Time: 180+
Designer: Adam Jastrzebski, Michal Mulicki
Artist: Michal Mulicki
Price: on demand
Publisher: Platypus Lounge 2012
Web: www.advertant.nazwa.pl/platypus_e
Genre: Mafia, power, majorities
Users: For experts
Version: en
Rules: en
In-game text: yes
Comments:
Pre-release version from 2012
Currently a version for mobile devices is planned/announced
Compares to:
Complex games on majorities
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0