Black Spy
60 cards comprise values 1-11 in five colors and five black spies. Cards are dealt evenly to all, then each player hands three cards to his neighbor. The player holding the red one begins and leads any red card, never a black one. All others must follow suit for color or number or play any card; the trick is made by the highest card of the lead color. If black was led and black spies were played and not tricked by another value, the first spy played in that trick wins the trick. When all tricks are played, you score penalty points for black cards; if a player reaches or tops a score of 200, you win with fewest points. Rules for variations are included.
Card game * Leisure Time Games * 3-6 players, ages 12+ * Designer: Alan R. Moon * 6335, Avalon Hill, USA, 1981 *** The Avalon Hill Game Compan