PLAYED FOR YOU

 

KORSAR

PIRATES VS. MERCHANT SHIPS

 

25 merchant ships and 48 pirate ships are shuffled and each player starts with six cards. In your turn you draw a card or play a card. A merchant ship is played in a way that the stern of the ship points to the player who played it. Pirate ships are played next to a merchant ship to conquer it, again the stern of the ship points to the player who played the card. Several players can play a pirate ship to a merchant ship, even the owner of the merchant ship. Each color can only be used by one player to attack the same merchant ship, but you can play additional cards of the color in later rounds to the same ship. Pirate captains are stronger than any ship but may only used if you played a pirate ship first; in case of several captains used the last one played counts; the admiral is played to defend your own merchant ship.

You win a ship if your own ship has not been attacked for one complete round of the game or if you hold the highest value of fighting strength at one of your own or at an opposing ship for one whole round. Ships that you win you lay out in front of you. When the draw pile is empty you must discard a card if you do not play a card. If someone plays his last card possible conquests are implemented and then you win with the highest total from gold from ships you won minus ships still in your hand.

In this new edition, too, the fast game is still alluring, the use of cards needs to be considered carefully as regards to investment/result; a good card memory is of help for tactical considerations and several cheaper ships are easier to conquer and can yield the same amount of points easier than one expensive one.

 

Players: 2-6/8

Age: 10+

Time: 20+

Designer: Reiner Knizia

Art: not named

Price: ca. 10 Euro

Publisher: Asyncron 2012

Web: www.hds-fantasy.de

Genre: Placement and card collecting game

Users: With friends

Special: Many players

Version: de

Rules: de fr

In-game text: no

 

Comments:

Simple basic rules

Some tactical possibilities

Card memory can be of help

 

Compares to:

All card games where you play cards to win cards

 

Other editions:

Asyncron, France

Heidelberger Spieleverlag 2002

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0