PLAYED FOR YOU

 

Polis

Fight for the Hegemony

 

In the time of the City States in ancient Greece, shortly after the Persian Wars which united the two big blocks of city states for a short while, a conflict arises between the two leading cities of Athens and Sparta. You represent one of these states, try to win over other cities to your side using diplomacy and good administration, you trade for wheat and try to win conflicts and also to win prestige.

In each round players alternate their turns until both of them pass. You choose on of twelve possible actions – four each of development actions, military actions and political actions. Military actions cost you prestige. When one player passes, the other pays one Resource for each additional action. When, at the end of the round, both sides have more than eight units in the same region a battle ensues which is fought using combat cards, followed by end-of-round actions. At the end of a round projects are finished, you pay wheat for population, if necessary augmented by prestige, then you can invest wheat for population growth; each Megapolis earns you prestige and you must halve your stores of wine, oil and wheat and, finally, you can spend prestige in order to demand taxes from allied states. When you lose your capital or all prestige the other player wins automatically; otherwise you score population, prestige and prestige for posterity.

A dense, nicely made simulation for specialists with gaming experience; therefore two introductory scenarios are provided, the Corinthian War and Second Peloponnesian War that allow you to get familiar with combat system and strategies of the game.

 

Players: 2

Age: 12+

Time: 120+

Designer: Fran Diaz

Artist: Marek Rutkowski

Price: ca. 40 Euro

Publisher: Asylum Games 2012

Web: www.asylumgameseditorial.com

Genre: Historic simulation

Users: For experts

Special: 2 players

Version: multi

Rules: en es

In-game text: yes

 

Comments:

Two introductory scenarios

Some gaming experience necessary

One or two trial games might be advisable

Nice components, beautiful design

 

Compares to:

All historical simulations for two players

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0