21 Mutinies Arrr!
The Captain commands, the crew obeys. Pirates are searching for fame and prestige, or rather rum, booty and doubloons for further expeditions. First the captain chooses an action from routes, trade routes, taverns, wracks, Black market and towns. If you do not want to follow him, you can choose a cabin action or opt for mutiny. If you pay most for the mutiny action you become the new captain. After a mutiny the order of play is changed and the new captain draws and implements a mutiny card. When the last mutiny card is taken or the jewel markers have been used up for the 2nd time you win with most prestige.
Placement and acquisition game for 2-5 players, ages 10+
Publisher: Asylum Games
Designer: Perepau Llistosella
Art: Chechu Nieto, Pedro Soto, Xavier Carrascosa
Web: www.asylumgameseditorial.com
Stock Nr. ASY03
Users: With friends
Version: multi * Rules: de en es * In-game text: some