PLAYED FOR YOU

 

Jungle Speed Revolution

THE FORCE IS WITH THE TOTEM!

 

72 cards from the game feature different symbols which resemble each other very closely, sometimes they are only of a different color. Each player holds a stack of face-down cards, in turn you turn over the top card. When two identical symbols are visible, both players try to grab the totem as fast as he can; the loser must take both discard piles and the stack beneath the totem and add them to his cards. In case of an “all grab” card, the fastest places his discard pile under the totem. If you turn up your last card, you win.

That was before the revolution. Now we play Jungle Speed Revolution and remove the 8 orange action cards from the total of 80 cards. The electronic base is placed in the middle and a level of difficulty is chosen. And now you play a normal game of Jungle Speed until the unit pipes up and utters a directive, a so-called Hou-Kaz; this can be an action that you must resolve immediately or permanent actions that are valid until the totem is taken off the base next time; these directives are also of different levels of difficulty; it might be “from now on you grab when identical colors are visible” or “lefthanders use their right hand and vice versa” or “ you watch now your neighbor’ cards”.  When you turn up your last card, you do not win instantly, but only when you can get rid of this card, too.

So, now Jungle Speed has arrived in the Age of Electronics, the directive cards have been replaced with the game unit. All in all Jungle Speed still is a witty, fun and hectic reaction game providing lots of fun. If you want, you can shuffle the directive cards into the pack and play without the unit.

 

Players: 3-8

Age: 7+

Time: 15+

Designer: Thomas Vuarchex, Pierric Yakovenko

Artist: not named

Price: ca. 28 Euro

Publisher: Asmodee 2011

Web: www.de.asmodee.com

Genre: Reaction game

Users: For families

Special: Many players

Version: de

Rules: de en es fi pl se

In-game text: no

 

Comments:

Successful transfer of directives from cards to unit

This allows different levels of difficulty

Can be played without the unit, the original directive cards are included

 

Compares to:

Basically all reaction games, earlier editions of Jungle Speed, e.g. Arriba, or similar games like Zuma

 

Other editions:

French edition at Asmodee France

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 3

Action (dark green): 3