presentation
Treachery in a Pocket
Intrigues and ranks
Noble families in medieval times, or in early Renaissance, somewhere in Europe, are involved in the ups and downs of rivalry and intrigues for rank, position and power. Noble members of the four houses are laid out in rows; those rows represent levels of power, the higher a noble the more powerful. Each player has a secret Agenda to put one house in the top position and to put another one as low down as possible.
The eight nobles - two per house - in the game are, at the start, arranged randomly in two rows, with one noble per house in each of the rows. The two rows are separated by two neutral hero cards. Each player is dealt a Hidden Agenda card with Family Symbols for “Up” and “Down”, and one of 14 action cards; one action card is displayed open-faced.
The active player selects one of four action groups - offered by his card in hand or the card on display - and resolves it: Move - move a character to another row; Attack - wound a character; if this character is already wounded, he is now dead and his ability is resolved; if he is unwounded, his card is turned over to the “wounded” side. Heal - A wounded character is turned back to the “unwounded” side. Some action groups come with several part actions; if you cannot resolve all of them, you must select another group. When no group can be selected, or two characters are dead, you score your Hidden Agenda Card for position and deduct points for dead and wounded characters.
A very nice micro game - few components and few rules offer some strategy and a bit more tactics - a game for those who like a bit of challenge in a filler game, too
Players: 2-4
Age: 10+
Time: 20+
Designer: Christian Giove
Artist: Gong Studios
Price: ca. 10 Euro
Publisher: Artipia Games 2017
Genre: Cards, shunting, manipulation
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
Standard topic
Compares to:
Games with shunting cards for positions
Ambitious with few rules and few components
Some strategy, a bit more tactics
Lots of interaction
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0