presentation

 

Treachery in a Pocket

Intrigues and ranks

 

Noble families in medieval times, or in early Renaissance, somewhere in Europe, are involved in the ups and downs of rivalry and intrigues for rank, position and power. Noble members of the four houses are laid out in rows; those rows represent levels of power, the higher a noble the more powerful. Each player has a secret Agenda to put one house in the top position and to put another one as low down as possible.

The eight nobles - two per house - in the game are, at the start, arranged randomly in two rows, with one noble per house in each of the rows. The two rows are separated by two neutral hero cards. Each player is dealt a Hidden Agenda card with Family Symbols for “Up” and “Down”, and one of 14 action cards; one action card is displayed open-faced.

The active player selects one of four action groups - offered by his card in hand or the card on display - and resolves it: Move - move a character to another row; Attack - wound a character; if this character is already wounded, he is now dead and his ability is resolved; if he is unwounded, his card is turned over to the “wounded” side. Heal - A wounded character is turned back to the “unwounded” side. Some action groups come with several part actions; if you cannot resolve all of them, you must select another group. When no group can be selected, or two characters are dead, you score your Hidden Agenda Card for position and deduct points for dead and wounded characters.

A very nice micro game - few components and few rules offer some strategy and a bit more tactics - a game for those who like a bit of challenge in a filler game, too

 

Players: 2-4

Age: 10+

Time: 20+

Designer: Christian Giove

Artist: Gong Studios

Price: ca. 10 Euro

Publisher: Artipia Games 2017

Web: www.artipia-games.com

Genre: Cards, shunting, manipulation

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Standard topic

 

Compares to:

Games with shunting cards for positions

Ambitious with few rules and few components

Some strategy, a bit more tactics

Lots of interaction

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0