PLAYED FOR YOU

 

Briefcase

Entrepreneurs on the rise

 

As an ambitious entrepreneur you try to win with most victory points. A display or Resource Market and Decision Bank as well as Company Card Portfolio and Player area is set up; each player shuffles his deck of Decision card, comprising three cards "Buy", three cards "Activate" and six cards "Obstacle" and takes four cards in hand.

In your turn you have the following actions: 1) Play Decision cards in any number and order 2) discard decision cards and 3) draw four new cards from your deck. Decision cards are played to buy Company cards or Resource cards or to activate a company or the Central bank or to shift Obstacle cards and to acquire Decision cards via special abilities of companies and also to make use of other players' companies. When all Decision cards have been executed, you discard cards played and remaining cards into your own discard pile and draw four cards. When there are only two kinds of resources left besides Energy or all Company cards are gone or no "Buy" cards left in the Decision Bank you finish the round and then all add victory points from activated company cards and activated company abilities as well as one victory points for each victory point card acquired from the Central Band and one for any four resource cards, including energy, that you hold.

Deck building mechanisms combined with resources management; Briefcase plays well and fast, and, with "Hire", offers a very interesting mechanism to take over production of opponent companies for the price of half the activation costs only, and functioning production chains are the key for success in this game.

 

Players: 2-4

Age: 12+

Time: 45+

Designer: Sotiris Tsantilas, Nikolas Sakaloglou

Artist: Antonis Papantoniou

Price: ca. 33 Euro

Publisher: Artipia 2012

Web: www.artipiagames.com

Genre: Deck building, resources management 

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Rather functional design with somewhat small symbols

Felicitous mix of mechanisms from deck building and resources management

 

Compares to:

All deck building games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0