Seenot im Rettungsboot
Santa Time ais sinking and players try to reach the island with as
many of their sailors as possible, regardless in which boat. One boot moves on
after each roand, but fate decides in secret and free
voting. All catastrophies are argued and
democratically voted upon, captain’s cards can annul majority
decisions. Each round three phases are played: one
boat is damaged, one boat moves and sailors change boats. The game ands, when
all boats have arrived or have sunk, the winner is the
player who scores highest for his saved sailors.
Re-edition of „Rette sich wer kann“, Spielwerkstatt Walter
Müller 1995
Cooperation
with Z-Man games
Negotiation
game * 3-6 players from age 12 * Designer: Ronald Wettering * Illustration: Matthias Catrein * 0004, Argentum,