presentation
Small Star Empires
Stars, nebula and wormholes
Four different species have discovered interstellar travel and want to expand their empires.
A starting layout from Main Sector tiles and Home World Sector tiles is prepared according to rule templates or your own ideas, Wormholes and Black Holes can be used.
A game turn comprises the steps of Moving Ships and Establishing Control. You choose one of your ships and move it any number of hexes in a straight line, without changing direction, the ship can fly into uncontrolled systems, nebulas or other systems or cross a worm hole or one of your own systems. You cannot fly into or cross a system with a Black Hole or a system controlled by another player, and you are not allowed to fly into a system containing a Worm Hole or enter one of your own systems. Damaged ships can only move a distance of two hexes and cannot fly into unexplored systems; they can be repaired in their own home system. In the system where you move ends you place a colony or a trade post and take control of this system with this placement. If you cannot move one of your ships, you must pass till the end of the game. When all players did pass or all have placed all their trade posts and colonies, you score the systems you control and win with most points from systems, systems of other players adjacent to your own trade posts and from bonuses. Several variants are listed.
Small, neat, quick and good! The available systems and access routes for them get scarce quickly and to remain on top of available targets is a well-working challenge with a high replay value, especially also due to the interesting variants that are provided for the use of components.
Players: 2-4
Age: 13+
Time: 15+
Designer: Milan Tasevski
Artist: Milan Tasevski
Price: ca. 30 Euro
Publisher: Archona Games 2016
Web: www.archonagames.com
Genre: SciFi, movement, Territory claiming
Users: With friends
Version: multi
Rules: de en es fr it
In-game text: no
Comments:
Nice, albeit minimalistic components
Easily accessible
Quick game
High replay value due to variants
Compares to:
Pingvinas, other games with shrinking freedom of movement
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0