presentation
Destination X
Mozambique, Georgia oder Canada?
A spy has escaped with a secret file, detectives are in hot pursuit, but there are six possible destinations for his flight. One player as spy holds the handbook, all others are detectives and receive three informant cards each. Six destination cards show flag and country name. For a round, the spy secretly selects a target and finds the country in the handbook. Detectives in turn play an informant card and receive the respective information out of the handbook: Area or population of the country, an agricultural product, religion, a branch of industry or the political status or the language(s) can be named. Some cards only yield the first letter, for instance for capital or currency. After receiving the information, the active detective draws, if still possible, a new informant card. Then, detectives can confer with each other and must then eliminate one destination card. At any time, detectives can make an arrest, that is, name the destination they believe to be the correct one. Detectives win, if they have named the correct destination. The Spy wins the round, if detectives eliminate the correct destination. The faction - Spy or Detectives - that wins three rounds first, wins the game. For two players or more than six players, you display four informant cards, the active detective selects one and then replaces it from stack. You can also play with eight or ten destinations or use the more difficult informant cards, marked with a red star.
Geographical knowledge is here tested very nicely; flags and country names are of course an immense help with elimination of destinations; the Spy will probably win not very often.
Players: 2-10
Age: 10+
Time: 20+
Designer: Kristian A. Østby, Bård Tuseth
Artist: Gjermund Bohne
Price: ca. 20 Euro
Publisher: Aporta Games 2017
Web: www.aportagames.com
Genre: Geography, deduction
Users: For families
Special: Many players
Version: multi
Rules: en no + kr
In-game text:
Comments:
Nice topic for using geography knowledge
Pretty components
Simple rules
Several versions
Compares to:
Games demanding geography knowledge
Other editions:
Summon Games (kr)
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 3
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0