PLAYED FOR YOU
Town Center
Buildings and energy supplies
As Lord Mayor you must develop the town center. The higher and bigger you build, the more points you will score at the end of the game; but you must take care to supply the buildings with enough energy sources.
You start with your own board for the town, one purple block for the Town Hall and two grey pieces to mark the money on the track; a certain selection of blocks is set aside as a reserve. The game is played over 10 rounds and each round comprises the phases Acquire Blocks, Build, Development and Income. In Phase 1, acquire blocks, the starting players draws blocks equal to twice the number of players from the bag and makes up stacks of two blocks; then according to rules each player first selects one block and then another block. In Phase 2, building, players have to put those 2 blocks into their town.
In Phase 3 you develop your town by adding of apartments and shops to the ones already present; in general offices and Town Hall develop apartments, apartments in turn develop shops. Placing blocks in Phase 2 and Phase 3 is governed by stringent rules for neighborhood, height and costs. In Phase 4 you first earn 1$ salary and income from parking houses and electrified shops; then you can buy a yellow generator or black elevator block and place it. When the bag is empty there is a final scoring and you lose points for each block in the suburb regions of your town.
Town Center offers interesting and descriptive building, the Lego pieces used for blocks are a nice retrospective on early building experiences; but in this game you must take care to adhere to building rules and provide energy supply.
Players: 1-4
Age: 12+
Time: 30+
Designer: Alban Viard
Art: Alban Viard, Sampo Sikio
Price: currently not known
Publisher: AoS Team 2012
Web: none
Genre: City building game
Users: With friends
Special: 1 player
Version: en
Rules: en
In-game text: no
Comments:
First game of the Small City Trilogy
Simple basic rules
Rather complex and very detailed rules for building
Energy supplies necessary
Compares to:
City construction games with interrelations of buildings
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0