presentation
Kingdom Run
race for the crown
Every 100 years, the King holds a race for all clans of Ewala, the winning clan will provide the king for the next century. A race track of five tiles is laid out, start and finish on opposing ends and the track must feature at least three lakes.
Four runners for each clan are at the start. You roll four dice for possible actions and can re-roll once. You may do the same action maximum twice a turn, can move opposing runners and each case of the track has room for four runners.
Actions are: Disband - you take any one to four runners from a slot, place one onto the next free slot and the other ones on the respective nearest free slot after that.
Catch Up - you select any runner - not the one in the lead - and advance it to the next runner in front of it; this can be a runner behind the finish line. Bathing - you move one runner into the next lake or move a runner one step out of a lake. Two Victory Points - you steal a victory token from another player. Lull/Awaken a Runner - you turn an awake runner to the sleeping side or wake up a sleeping runner; the last awake runner of a player cannot be put to sleep! Carbon Copy - you copy the action of another dice result.
Kingdom Run is a cute race game with enchanting graphics and quite a lot of tactic, providing also tactical practice from using the action in the best possible sequence; a very felicitous family game.
Players: 2-4
Age: 7+
Time: 15+
Designer: Eric Claverie
Artist: Jiahui Eva Gao
Price: ca. 20 Euro
Publisher: Ankama 2018
Web: www.ankama.com
Genre: Race, dice result movement
Users: For families
Version: multi
Rules: en fr nl + es
In-game text: no
Comments:
Enchanting, Ankama-type graphics
Many tactical decisions
Good introduction to tactical use of dice results
Compares to:
Race game using dice for movement action
Other editions:
Ankama (en es fr)
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0