presentation

 

Kingdom Run

race for the crown

 

Every 100 years, the King holds a race for all clans of Ewala, the winning clan will provide the king for the next century. A race track of five tiles is laid out, start and finish on opposing ends and the track must feature at least three lakes.

Four runners for each clan are at the start. You roll four dice for possible actions and can re-roll once. You may do the same action maximum twice a turn, can move opposing runners and each case of the track has room for four runners.

Actions are: Disband - you take any one to four runners from a slot, place one onto the next free slot and the other ones on the respective nearest free slot after that.

Catch Up - you select any runner - not the one in the lead - and advance it to the next runner in front of it; this can be a runner behind the finish line. Bathing - you move one runner into the next lake or move a runner one step out of a lake. Two Victory Points - you steal a victory token from another player. Lull/Awaken a Runner - you turn an awake runner to the sleeping side or wake up a sleeping runner; the last awake runner of a player cannot be put to sleep! Carbon Copy - you copy the action of another dice result.

When all slots on the winners‘ podium are taken, the game ends and you add points for runners across the finish lines, runners still on the track according to the marker in their case and two points for each victory point token.

Kingdom Run is a cute race game with enchanting graphics and quite a lot of tactic, providing also tactical practice from using the action in the best possible sequence; a very felicitous family game.

 

Players: 2-4

Age: 7+

Time: 15+

Designer: Eric Claverie

Artist: Jiahui Eva Gao

Price: ca. 20 Euro

Publisher: Ankama 2018

Web: www.ankama.com

Genre: Race, dice result movement

Users: For families

Version: multi

Rules: en fr nl + es

In-game text: no

 

Comments:

Enchanting, Ankama-type graphics

Many tactical decisions

Good introduction to tactical use of dice results

 

Compares to:

Race game using dice for movement action

 

Other editions:

Ankama (en es fr)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0