PLAYED FOR YOU
Xactika
Trick with an eight showing three spheres
Xactika is a trick taking card game, designed by Marsha J. Falco, who also designed the best-selling game Set. You play eight rounds and eight tricks in each of those rounds. In a trick not only the card values are of importance, but also the symbols on the cards, so that a low card value can also take a trick.
High Score: You want to win most tricks in eight rounds. You are dealt eight cards, lead one and announce one of the symbols. Now all other players must follow suit with a card showing the announced symbol in the necessary amount; if you cannot do that you can play any card. The highest card value takes the trick, in case of a tie the player who played his card later. Each trick scores one point; after eight rounds you win with most points.
Low Score: In this version you want to take the fewest tricks; you follow the rules for High Score and win after eight rounds with the lowest score.
Ansage: In the third variant you announce the number of tricks you want to take in this round; the dealer announces last and may not announce a number that would result in a total announcement of eight tricks for the round. If you meet your announcement, you score one point per trick; if you do not meet your announcement you note the difference between tricks taken and tricks around as negative points. After eight rounds you win again with most points.
Xactika offers a nice mix of standard mechanisms, the Overview cards assist in evaluation one’s hand, as there are only a few cards that guarantee taking a trick; the less players the more difficult the prediction. A good card memory will be of help!
Players: 2-10
Age: 12+
Time: 45+
Designer: Marsha J. Falco
Art: not named
Price: ca. 11 Euro
Publisher: Amigo 2013
Web: www.amigo-spiele.de
Genre: Trick-taking card game
Users: For families
Special: Many players
Version: de
Rules: de en
In-game text: no
Comments:
Standard rules nicely combined
Additional card symbol values make announcement difficult in version 3
The fewer player the more difficult the prediction
Experience in card games is of an advantage
Compares to:
Rage and other trick-taking games with and without announcement of tricks to be taken
Other editions:
Set Enterprises, USA
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0