presentation
Lighthouse Run
Sail by the Glow of Lighthouses!
Ships want to reach the harbor before the thunderstorm, but can only enter sections of the river illuminated by lighthouse beacons.
Six lighthouses in six colors are randomly set up on the lighthouse positions, and at the start of the game, three beacons are placed on the first, third and fifth lighthouse. The storm cloud begins on the lightest case of the cloud track.
Every player has five ships at the start outside the board, and a set of 14 movement cards, shuffled and stacked face-down; you draw three cards for your starting hand.
In each round you play one of your movement cards and draw a card. Each card gives you two actions: Relocate a beacon to the depicted lighthouse or to any lighthouse of your choice, and then move ships, again as stated on the card: Put one ship from start on the board or move it forward on the river, or move several ships on the river and maybe even move opposing ships - for advancing opposing ships you receive a movement bonus for one of your own ships. Movement is only possible when you can enter slots lit-up by a lighthouse beacon, within its cone of light. The last three cases in the harbor are always lit-up. Cases that you quit need not be lit-up. At the end of the round, the cloud advances one step. Ships that are reached or overtaken by the cloud must end their movement. After 12 rounds, you win with most points from the positions reached by your five ships.
Lighthouse Run offers a very pretty topic for a race game, and very pretty components, combined with exactly the right amount of tactics - from relocating lighthouse beacons and moving opposing ships - to result in a wonderful family game.
Players: 2-4
Age:8+
Time: 25+
Designer: Jim Harmon
Artist: Christian Fiore
Price: ca. 26 Euro
Publisher: Amigo Spiele 2018
Web: www.amigo-spiele.de
Genre: Racing
Users: For families
Version: multi
Rules: de en
In-game text: no
Comments:
Very pretty illustrations
Simple rules
Five ships and beacons provide tactic
Compares to:
Race games with movement restrictions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0