presentation
Karate Tomate
Tomatoes at Karate!
Each player is randomly dealt one of ten tomato cards, values 1 to 10, an eventual rest is set aside; then you are dealt 5 out of 140 number cards, values 1 to 5 in five colors, the rest is draw pile.
You play rounds of three phases: Warm up: Triumph cards in relation to player numbers are revealed. Battle: In the first turn, you play any one of your cards face down; in the following turns of battle you can only play cards of the same color as this first card; if cannot or want not to do this, you play your tomato card. When all have played their card of the turn, all cards are revealed, and the turn is scored: With a number card, you stay in play, the card remains on the table. If you played your tomato, you are out of the round, take back your tomato and either draw two cards or discard two cards and then draw four cards. Triumph: When there are only as many players left as there are triumph cards on the table, each player – in descending order of the total value of number cards played – selects a triumph card. In case of a tie, the value of the tomato card decides, and all players in the tie swap tomato cards. If your selected triumph card depicts tomatoes, you draw as many cards.
If someone with minimum 12 trophies on his triumph cards announces the end of the game or there are not enough triumph cards for the next round, you win with most trophies on your cards, but only if you do not have the fewest knives.
Reiner Knizia is always good for victory conditions with a twist, and there is one in this cute, very simple card game, too – albeit a game with the dilemma to continue battling and acquire a triumph card or to quit and draw cards.
Players: 3-10
Age: 8+
Time: 20+
Designer: Reiner Knizia
Artist: Dominik Hüfner
Price: ca. 15 Euro
Publisher: Amigo Spiele 2018
Web: www.amigospiele.de
Genre: Cards
Users: For families
Special: Many players
Version: de
Rules: de
In-game text: no
Comments:
Cute graphics
Random topic
Dilemma of drawing card versus acquiring triumph card
Compares to:
Card games with two simultaneous winning conditions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0