Hugo das Schlossgespenst
Hugo appears at midnight, guests want to escape into rooms. You roll the die and move one of your guests along the gallery or move Hugo up the stairs and then along the gallery. When he appears there you can enter one of the rooms and - if you do it with the exact number of steps - dislodge a guest already there. If Hugo overtakes a guest he is captured and put on the cellar step of the highest available value. In the armory or dance hall or banquet hall you win or lose Spooky Points. At 5:00 a.m. the game ends and you win with fewest Spooky Points. The rules and board for the original “Mitternachtsparty” are included.
Roll & move game for 2-8 players, ages 7+
Publisher: Amigo Spiele 2013
Designer: Wolfgang Kramer
Art: Marek Blaha
Web: www.amigo-spiele.de
Stock#: 03610
Users: For families
Special: Many players
Version: de * Rules: de * In-game text: no