PLAYED FOR YOU
Five Crowns
10 as a Joker can lose you 20 points
In Five Crowns you should be first to lay out sets of cards or rows of cards because otherwise you score negative points for cards remaining in your hand. You start the first round with three cards, in each next round one more card is dealt so that you get 13 cards in the last round. One card from the draw pile is turned up and begins the discard pile.
In your turn you must always draw the top card from one of those two piles and discard a card. You try to combine your cards into sets of cards and rows of card. When you want to go out, you must all cards but one combine correctly and discard the last remaining card. One set is made up of at least three cards of the same value and a row is made up from a minimum of three cards of one color and of subsequent values. Missing cards can be replaced with jokers; there are the usual jokers, of which there are six in the deck, and on the other hand there are also the additional jokers of the round. Jokers of the round are the cards equaling the number of cards dealt; so the “Fours” in round two or the kings in the last round. When a player has laid out his hand all others have one more complete turn, but can now also lay out part of their hand in valid combinations. Cards that remain in your hand are negative points: 3-10 score their actual value, Jacks 11 points, Queens 12 and Kings 13 points, a Joker costs you 50 points and an additional joker 20 points. If you have the lowest score after 11 rounds, you win.
Five Crowns is a nice version of Rommé, the additional jokers need some getting used to, but are very efficient! Fun with cards for the whole family!
Players: 2-7
Age: 8+
Time: 45+
Designer: Marsha J. Falco
Art: not named
Price: ca. 11 Euro
Publisher: Amigo Spiele 2013
Web: www.amigo-spiele.de
Genre: Card game
Users: For families
Special: Many players
Version: de
Rules: de en
In-game text: no
Comments:
Interesting version of Rommé
Attractive card design
Additional jokers need getting used to
Simple basic mechanisms
Includes solo version
Compares to:
Rommé, maybe even Phase 10
Other editions:
Set Enterprises, USA;
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0