presentation
Druids
Apprentices learn their art
Novices in the Druid Academy of Stonehenge collect cards in the domains of Healing, Divination, Shapeshifting, Astrology and Fine Arts. This is meant to help them control their arts and also to learn to restrict themselves, because only four domains will gibe points, the fifth can turn against the novice. 60 cards have five domain colors and values 1 to 12, the Gaia card can take all colors and has value 0, two Mistletoes and two Golden Sickles are without domain and value.3-4-5 players are dealt 15-14-13 cards, the rest is set aside.
A card is lead, you must follow suit, the highest card takes the trick; mistletoe and sickle can always be played instead of following suit. Taken tricks are sorted by color, lowest value of a color on top; cards in further tricks go on top of the stack, this changes the visible value of the domain. Gaia in the trick is put on the stack of surplus cards; aside, a sickle in the trick destroys the domain with the highest visible value, it is discarded to the unused cards. During a round you may not look at the cards in your stacks. The round ends after the last card or if someone must put down his fifth color stack. This scores three penalty points; all others add the values of their top cards on their stacks. After five such rounds, you win with most points.
A game set in the Wizard universe; the graphic design is again very beautiful; the mechanisms are interesting and challenging. The lack of trump and the effects of the special cards in tricks demand their very well considered use. Tactic plays a big roll allover, as the points in a round come from low cards in tricks taken.
Players: 3-5
Age: 10+
Time: 45+
Designer: Günter Burkhardt, Wolfgang Lehmann
Artist: Franz Vohwinkel
Price: ca. 8 Euro
Publisher: Amigo Spiele 2017
Web: www. amigo-spiele.de
Genre: Trick taking, card collecting
Users: For families
Version: de
Rules: de en
In-game text: no
Comments:
Marvelous graphics
Alluring mechanisms
No trump
5th color causes penalty points
Compares to:
Trick-taking games with further using of tricks
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0