Family
Alter 8
Spezial
Blockers!
Plan! Block! win!
Three steps to win – plan, block und win! For this you place one tile in each of your turns and try to position your own tiles in the least possible number of groups on the board. A group consists of tiles that touch each other orthogonally along the edges. At the start of the game you draw 5 tiles from your stock for your rack and at the end of your turn you draw one tile. So you only know five of your tiles at a time, the others are face-down. A letter and a number tile can only be placed into the respective columns or rows, a symbol tile must be placed on the same symbol on the board itself. You can replace a tile of another color with one of your own tiles, but must take the replaced tile and can only replace a tile if – when you take it from a group of 3 or more – you do not split the group. A joker replaces any tile. You cannot pass your turn.
When only 4 tiles are left on your rack you note 1 point for each group on the board and one point for each tile in the biggest color group you did take. In case of a tie you only score the points once. The player with the fewest points wins. In the expert version for 2 players each player plays with 2 colors on separate racks.
Blockers! is a nice version of the mechanism of group forming on pre-set spots. Interesting in this version is the scoring and the picking up of replaced tiles. Planning is possible and very necessary, as there are only 81 places for 140 tiles if you play a game of 5.
Spieler : 2-5
Alter : ages 8+
Dauer : ca. 30 min
Autor : Korey Heath
Grafik : Rick Soued, Pixel Productions
Titel : ident
Preis : ca. 20 Euro
Verlag : Amigo 2011
Genre : Placement game
Zielgruppe : For families
Sprache : de
Regeln : de
Text im Spiel : no
Kommentar:
Abstract game
Special rule for 2 players
Picking up of replaced tiles is an interesting detail
Good balance between planning and chance by drawing tiles
Vergleichbar:
Other placement games with group formation and using pre-set spots, e.g. Sequence
Zufall 2
Taktik 2
Strategie__ 2
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action