presentation

 

All you can eat

Food chain from worm to flea!

 

Cards show worms, birds, cats, dogs and fleas, with stars for the value of the card and with a little symbol for the animal that is directly below the animal in the food chain - a bird thus shows a bubble with a little worm. Each player has a set of nine cards, including 3 worms, 2 birds, 2 cats, 1 dog and 1 flea; the starting player hold the alpha animal card.

In every round, nine turns are played. In a turn, you play one card face-down on the table. Then all cards are revealed, and animals eat: If you played a worm, you do nothing. All who played a bird, take, starting with the alpha animal, one worm from the table and put it under their bird - it can happen that not everybody gets something. After the birds, cats eat birds, dogs eat cats and, finally, fleas eat dogs, of course always including all cards previously eaten by an animal. When there is only one animal of a kind on the table, it eats all immediate food chain neighbors, thus, a flea can maybe eat two dogs. When all have eaten, animals who did not eat and were not eaten, are moved to the middle for the next turn; a flea, however, is taken out of play, because it cannot be eaten in the next turn.

After nine turns, all make a note of the sum of stars on the cards they could eat. Then, all get back their set and the alpha animal is passes to the next player. When everybody had the alpha animal once, you win with most stars.

A cute idea, with a mechanism that ideally suits the topic; the animals are prettily drawn, the rules are clear - even if you need to take care which animal eats what and when, and the game is good fun for all.

 

Players: 3-6

Age: 7+

Time: 15+

Designer: Kevin G. Nunn

Artist: Klemens Franz

Price: ca. 8 Euro

Publisher: Amigo Spiele 2018

Web: www.amigo-spiele.de

Genre: Card hierarchies

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Topic and mechanism are ideally suited

Nice graphics

Good rules with examples for eating

 

Compares to:

Card games resolving hierarchies

 

Other editions:

Food Chain, Mayfair (en)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0