Um Ru(h)m &
Ehre
Players are pirates and guide the captain through the
pirates lair, thus garnering money, rum and tiles for honour points, the player
with the most honour points wins the game. After setting up the game has five
rounds, each round constists of an action phase in
the pirates lair and a wrestling phase on the ship. The
action phase comprises moving the captain, resting and board the ship. If the
captain is moved a player has the corresponding action of the spot reached,
either money, move a pirate, goods or rendezvous or treasure tiles. The
wrestling is decided on position and with the help of dice.
Position and garnering game * 2-5 players from age 9 *
Designer: Stefan Feld * Illustration: Claus Stephan *
26 910 5 / alea 10, alea,