Louis XIV.
In four rounds with four phases each the players try
to score victory points to win with the highest score. To that purpose they
receive money and new influence cards and try to place their influence markers with
those cards with the highest possible gain. Then the influence markers are
scored and players receive mission chips, money and new cards. The chips are
used to fulfil the secret missions which score victory points.
Misprint
Development- and position game * 2-4 players from age
12 * Designer: Rüdiger Dorn * 26 931 0 / alea 1, alea,