Louis XIV.

 

In four rounds with four phases each the players try to score victory points to win with the highest score. To that purpose they receive money and new influence cards and try to place their influence markers with those cards with the highest possible gain. Then the influence markers are scored and players receive mission chips, money and new cards. The chips are used to fulfil the secret missions which score victory points.

Misprint

 

Development- and position game * 2-4 players from age 12 * Designer: Rüdiger Dorn * 26 931 0 / alea 1, alea, Germany, 2005 * ca. 100 min **** alea * Ravensburger * www.aleaspiele.de * info@aleaspiele.de