PLAYED FOR YOU

 

Tempest Dominare

Conspiracies in the city state

 

The City State of Tempest is the Renaissance-alike setting for an epic tale featuring recurring characters of all stations, who change and develop, come and go. Each of the four games in the series tells part of the saga. In Dominare you are at the back of a conspiracy which wants to take control of Tempest. In seven rounds, called Seasons, you use the individual abilities of your agents to take control of city blocks and districts. Agents are the pivoting point of events, they create income, deliver influence and provide special abilities and cause exposure. At the start of Phase Three you can hire additional free agents.

In each season players complete the following phases in turn: Conspiracy Phase - you add another agent to your ranks and choose a new scapegoat. Event Phase - Something noteworthy with repercussions is happening in Tempest. Canvassing - you earn income and place influence tokens in city blocks. Actions Phase - you sue abilities of agents, abilities of districts and basic abilities. After seven Seasons you score city districts, exposures cost you points, and you win with most victory points.

Dominare definitely is - if we leave out Love Letter, which is a class for itself - the best game of the remaining triplet - Mercante, Dominare and Courtier. Dominare is a solid, well-working game on majorities, with the chance element of event cards, and offers lots of interaction that can get aggravating! Design and Components are again of high quality, and the challenge factor relates a bit to events. Penalty points for too obviously illegal actions are a witty detail mechanism.

 

Players: 2-6

Age: 12+

Time: 180+

Designer: Jim Pinto

Artist: Andrew Hepworth und Team

Price: ca. 55 Euro

Publisher: Alderac Entertainment 2012

Web: www.alderac.com

Genre: Majorities, development

Users: For experts

Version: de

Rules: de

In-game text: yes

 

Comments:

Part 3 of the four-part series

Fantastic design and components

Well-working majority's game

Interesting detail mechanisms

 

Compares to:

Games on majorities

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 1

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0