PLAYED FOR YOU
Tempest Dominare
Conspiracies in the city state
The City State of Tempest is the Renaissance-alike setting for an epic tale featuring recurring characters of all stations, who change and develop, come and go. Each of the four games in the series tells part of the saga. In Dominare you are at the back of a conspiracy which wants to take control of Tempest. In seven rounds, called Seasons, you use the individual abilities of your agents to take control of city blocks and districts. Agents are the pivoting point of events, they create income, deliver influence and provide special abilities and cause exposure. At the start of Phase Three you can hire additional free agents.
In each season players complete the following phases in turn: Conspiracy Phase - you add another agent to your ranks and choose a new scapegoat. Event Phase - Something noteworthy with repercussions is happening in Tempest. Canvassing - you earn income and place influence tokens in city blocks. Actions Phase - you sue abilities of agents, abilities of districts and basic abilities. After seven Seasons you score city districts, exposures cost you points, and you win with most victory points.
Dominare definitely is - if we leave out Love Letter, which is a class for itself - the best game of the remaining triplet - Mercante, Dominare and Courtier. Dominare is a solid, well-working game on majorities, with the chance element of event cards, and offers lots of interaction that can get aggravating! Design and Components are again of high quality, and the challenge factor relates a bit to events. Penalty points for too obviously illegal actions are a witty detail mechanism.
Players: 2-6
Age: 12+
Time: 180+
Designer: Jim Pinto
Artist: Andrew Hepworth und Team
Price: ca. 55 Euro
Publisher: Alderac Entertainment 2012
Web: www.alderac.com
Genre: Majorities, development
Users: For experts
Version: de
Rules: de
In-game text: yes
Comments:
Part 3 of the four-part series
Fantastic design and components
Well-working majority's game
Interesting detail mechanisms
Compares to:
Games on majorities
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 1
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0