PLAYED FOR YOU
Planes
From Check-in to the Gate
You represent a group of travelers trying to board their plane. You are impeded by groups of other players and neutral travelers while coping with your luggage, passing security and trying to grab a bite near your gate.
In each round of the game you have a turn of three phases - one optional action, one compulsory movement and an optional meeting of a game goal. For an optional action you play a card from your hand and implement it; the card thus used does not earn you victory points and cannot be used for a goal later in the turn. For the movement you take all passenger cubes from one case on the board and leave one cube in each case that you cross. If you have reached your destination you place all remaining cubes there. You can only enter a gate and board a plane with a cube in the color of the plane and this cube must be the last one in the movement phase. Your own passengers and passengers of other players in the plane score points at the end of the game, for boarding a neutral passenger you draw two cards. To meet a goal you play a card from your hand, provided the goal stated on the card is available somewhere on the board at this time. If a player has filled all his planes or there is a minimum of 12 cubes of any color on the board, each player adds up his victory points from goals met and passengers in your planes.
The unusual topic attracts attention and the very attractive components make you want to begin playing instantly - which works well due to the easy basic rules; details for actions and goals are well presented on the cards. Lots of tactic and a rather small element of chance provide good fun!
Players: 2-4
Age: 14+
Time: 30+
Designer: David Short
Artist: Kali Fitzgerald, Ikaan Studio
Price: ca. 30 Euros
Publisher: Alderac Entertainment Group 2014
Web: www.alderac.com
Genre: place, collect
Users: For families
Version: en
Rules: en
In-game text: yes
Comments:
New, rare topic
Topic very nicely implemented
Lots of tactic and little luck
Compares to:
All placement games using cards to meet goals
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0