played for you
Game of Crowns
power struggle in Ruele
The nine houses of Ruele fight for the succession to the Emperor who died in the battle against titans. You start the game with cards for one house, two voting cards for Attacker or Defender as well as for Raven tokens. The Guest cards are set out face-down.
In your turn you either do an exchange or play a card. In order to to an exchange you put down a card as the active player and tell what you want to get for it; all others then put down one card openly; then you as active player can add another card and all others must add a card, too, and can amend their offer with Raven tokens. The active player must accept one of the offers. When you play a card you play Coinage or Knight: For Coinage you swap a card from your hand for one that you draw randomly from another player’s hand. With Knight you attack another player; all other players vote for Attacker or Defender, Raven tokens can be used to strengthen a side. If you win the battle, you either take a card from the defeated player or draw a Guest card. Guest cards offer opportunities for victory points in relation of your cards to those of other player, but are not considered to be House cards as regards to card effects.
When the Raven marker reaches the case for „Game End“, you score your cards for victory points: Princesses give you one VP per Knight in hand, traders one VP for each Coinage card and Castellans one VP for each Raven marker. Guest cards are scored as to type.
Game of Crowns is a very good game with several winning strategies, lots of interaction from exchange and voting and challenging play from clever interdependency of cards.
Players: 4-9
Age: 14+
Time: 45+
Designer: Remo Conzadori
Artist: Pascal Quidault, David Ausloos
Price: ca. 30 Euro
Publisher: Alderac Entertainment 2015
Web: www.alderac.com
Genre: Cards, sets
Users: With friends
Special: Many players
Version: en
Rules: en
In-game text: yes
Comments:
Clever mechanisms
Lots of interaction from exchange and voting
Several winning strategies
Compares to:
Card games with intense card interaction
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0