played for you
Dice City
ROll, build, win!
Rolldovia needs a new capital city and you want to prepare your town for that role.
Each player has five dice and his board with rows for dice colors and columns for dice results. A round comprises phases: Use of Dice, Attack, Trade & Build and End of Turn. In the phase Use of Dice you remove your dice one by one for one of those options: Use effect of location, relocate die, replace location cards on display – only once per turn – or reactivate a location or pass and receive pass marker. Two of those markers can be discarded for additional options: Receive resources, rise attack power by 1 for the duration of the round or force all players to re-roll one die, selected by the active player. Location effects can result in resources or victory points. The Attack phase offers attack on bandits, locations or resources of other players. In the Build & Trade phase you can build locations for resources or use trade ships. New locations, defeated bandits and export of goods with trade ships earn you victory points. In the End of Turn phase you discard all but one resource of each kind, reroll all five dice and place them for the next turn.
When one of several end-of-game conditions happens, you win at the end of the round with most victory points from markers, trade ship and bandit cards as well as locations in the city.
Dice City – a game of placing dice and then planning until it is your turn again; intensive actions usually only happens in a game for two, because with more players you would to pay more attention to other players than to your own plans. If you like multi-player solitaire games, Dice City is an ideal game for you.
Players: 1-4
Age: 14+
Time: 45+
Designer: Vangelis Bagiartakis
Artist: Todd Rowland, Garrett Weinzierl
Price: ca. 40 Euro
Publisher: Artipia / Alderac 2015
Web: www.alderac.com
Genre: Dice as worker placement
Users: With friends
Special: 1 player
Version: en
Rules: en
In-game text: yes
Comments:
High-quality components
Graphics a bit unclear
Little interaction, most intensive in a game for two
Basically a multi-player solitaire game
Compares to:
Worker Placement games, Machi Koro for rolling for locations
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0