presentation
Advanced Guildhall Fantasy:
The Gathering
Serf in a one-pig town, you have had it! You start up your own guildhall, and hope for professional members and a bit of economic stability. Unfortunately, others had the same idea! You should collect complete sets of professions to buy victory points with them, because you will win with 20 victory points. You have two actions, can play a card into the action area and resolve them or discard any number of cards and draw cards or buy a victory point card from the display. You need not resolve all effects of a card you played, and you can lay out only one profession in your turn. Card actions do not affect complete sets of professions in the guildhall.
The Gathering is a stand-alone expansion featuring six new professions - Alchemist, Arcanist, Avenger, Duelist, Invoker and Warlord - as alternate versions of professions already featured in other Guildhall editions. There are also two mini expansions: The Master Houses increases the value of victory points, you place the VP card on a Master House card thereby connecting it to the card; processing a complete guild gives you an individual once-only ability. The Chapter Masters introduce Wild cards, so to say, featuring individual abilities for use in your action area and for filling gaps in your guild. Both expansions are especially challenging when combined with the core game.
The most important new rule is the option to use multiples of one profession within one turn, this of course also gives you the option to use effects multiply.
A challenging expansion, equally suited to gamers already well versed in Guildhall as it is to newcomers to the game.
Players: 2-4
Age: 14+
Time: 45+
Designer: Hope S. Hwang
Art: Erik-Jason Yaple, Joeseph Comacho, John Goodenough, Thomas Kohler, AJ Murray
Price: ca. 45 Euro
Publisher: Alderac Entertainment 2017
Web: www.alderac.com
Genre: Cards, set collecting
Users: With friends
Version: en
Rules: en
In-game text: no
Comments:
Stand-alone expansion
Includes two mini expansions
Very challenging new rules
Compares to:
Guildhall and all its expansions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0