PLAYED FOR YOU

 

Medieval Battle

Knights, Wagon trains and battle fields

 

Two medieval armies confront each other and want to win by conquering strategic key positions on the board or by destroying the opposing wagon train. The battle field is set up using outer and inner modules, either in standard size or as a big board, and features four types of terrain - mountains, rocky hills, woods and plains; mountains and rocky hills are inaccessible for the wagon trains.

Depending on the chosen size of the battle field you recruit - secretly - your units, spending 20 or 30 points, and deploy them on the battle field: Light Infantry, Pikemen and Archers cost 1 RP, Light Cavalry, Mounted Archers, heavy Infantry and Longbowmen cost 2 RP and the price for Heavy Cavalry is 3 RP per unit. Your wagon train is part of the army, must be chosen and has no recruitment costs. Equipment and weaponry determine movement and combat options, combat is resolved without any element of chance using Melee and Ranged Attack cards.

You and your opponent alternate in implementing one action per turn - moving a unit with a melee or ranged attack or merging of units or Ranged Attack without movement or Retreating a unit or regrouping of units and passing. Key positions are marked with flags that represent victory points when controlled; you win with five victory points or with most victory points if both players are out of time markers or if both players have passed their turns successively. In case of a tie you win with the more valuable units determined by recruiting costs.

Fast and furious conflict simulation - a tense, tight system without any element of change and very interesting resolving of combat using combat cards.

 

Players: 2

Age: 14+

Time: 90+

Designer: Andrzej Kurek

Artist: Radosław Jaszczuk

Price: ca. 35 Euro

Publisher: Alchemicus.pl 2014

Web: www.alchemicus.pl

Genre: Conflict simulation

Users: For experts

Special: 2 players

Version: multi

Rules: de en + pl

In-game text: no

 

Comments:

Remarkably short and concise rules

No element of chance in resolving combat

Modular board and efficient components

 

Compares to:

All conflict simulations

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0