PLAYED FOR YOU
Sake & Samurai
the last drink in the Masu bowl
As a wild and thirsty Samurai warrior you are willing to do anything for the last bowl of Sake! But Sake influences your abilities, each drink blocks one of your resources, but, on the other hand, Samurai actions burn alcohol!
Each player embodies a Samurai with a certain number of life points and personal abilities; furthermore, each Samurai can stand or sit. You sit at the start of the game and until you move for the first time; and then you stand until one opponent is left! The cards have two independent characteristics; the text of the card and the action box with values for attack, defense, movement and drinking, plus the backside mark for troublesome, quarrelsome and drowsy. The card texts can relate to events, weapons and items, minions or opponent’s turn.
Taking into account all characteristics of your Samurai and cards in your turn you play - in accordance with stringent and very detailed rules - the phases of Cards with Attack, Move, iaido (only while you are sitting) or Drinking, then the movement of minions and minion movement, drawing of cards and determine use of weapons for the opponent’s move. At the end of the Sudden Death confrontations the Samurai with most drink markers wins. If you are eliminated in Sudden Death you turn into a Spirit of Emna and try to steal Sake from the Living, you use the cards in the “wounded” stack of the dead Samurai.
One on all, all for the last bowl of Sake, merry and sneaky hitting of all and if you are dead, well, then you play on as a ghost and have your fun, it need not be a defeat, if push comes to shove, we only wanted to have a drink! Kampai!
Players: 3-8
Age: 13+
Time: 60+
Designer: Matteo Santus
Art: Jocularis
Price: ca. 25 Euro
Publisher: Albe Pavo 2011
Web: www. albepavo.com
Genre: Conflict with cards
Users: For experts
Special: Many players
Version: multi
Rules: en it
In-game text: yes
Comments:
Idiosyncratic mixture of conflict simulation and resources management
Fantastic graphics
Some gaming experience is of advantage
Compares to:
Conflict simulations with cards
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0