presentation
Beeeees!
roll for honeycombs
Build the best hive for most honey! You have a set of honeycomb hexes, five bee dice and a card for a Bee Race. On a signal you place your stack flower-side up, accessible for you and your neighbors to your left and right. Then all players roll their dice simultaneously and as fast as possible to achieve dice results corresponding to markings on the flower tiles and to acquire tiles. You always roll all available dice and cannot set dice aside. If you achieve one or more results corresponding to dice symbols on tiles on accessible stacks, you put the respective die on them. If a tile is filled and you two dice there, you take the tile for your hive. The other player receives a Helper Bee. If all three players have one die each on the tile, the tile goes out of play. Your access is restricted to the three stacks of yourself and your two neighbors; if one of them is empty, you cannot access stacks further away. If you have two killer bees in your result, you can steal a tile from one of the stacks.
If a wildflower is revealed, a Bee Race begins; you must have all five dice available to participate and may place any available dice result on the card, but only in the correct sequence from 1 to 5. If you are first to have filled your card, you receive the wildflower.
When all Helper Bees have been taken or three stacks in a row are empty, you score your bee hive. Each edge between flowers/honeycombs of the same color and each pair of Helper Bees scores a point, edges of wildflower tiles are jokers, the majority in Helper Bees is worth three points.
Fast, chaotic, fun, simple and even a bit tactical! Great family fun!
Players: 2-5
Age: 14+
Time: 15+
Designer: Marcus Ross, Cara Heacock
Artist: Joshua Cappel, Cara Heacock, Daniel Solis
Price: ca. 20 Euro
Publisher: Action Phase Games 2017
Web: www.actionphasegames.com
Genre: Dice, collect
Users: For families
Version: en
Rules: en
In-game text: no
Comments:
Simple rules
Some tactic on available tiles
Lots of interaction
Player age much too high, this is a good family game
Expansion with special rules available
(c) Image Eric
Compares to:
Dice game using results to acquire components
Other editions:
Print & Play, Water Bear Games (en)
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0