presentation

 

So ein Mist

Collect food, avoid droppings

 

Animals eat their favorite food and therefore leave droppings; you should avoid stepping into them while trying to collect most food.

You are assigned an animal card and take the corresponding animal pawn and a set of path cards that you shuffle and stack face-down. Depending on the number of players, you hand one, two or no card to neighbors to begin their scoring stack; you can only look at your scoring stack at the end of the game. One card from each player plus the start cards are used to lay out a round path.

The active player rolls one die and moves his animal along the path cards. If you are alone at the card you reached, you take the card, put it face-down under your scoring stack and fill the gap from your stack. If there are other animals at the card, you join the queue at the end, the owner of the animal in front takes the card and fills the gap. Or you can disregard the die result, take another die to roll and again decide to move or to take another die, etc. You must accept the result of the 5th die and move. Should an additional roll result in a value already on the table, you must accept this value and move. When all stacks are used up, you win with the best total of cards in your scoring stack. In variants, you double the score of path cards of your only animal, both positive and negative ones. Or you do not hand on cards at the start or play another round when all stacks are used up, leaving out gaps when counting steps.

A nicely varied standard mechanism - risk/stop; if you can add up taken cards in your head it will be easier to decide to take a lesser evil and stop before a very undesirable result is repeated in an additional roll.

 

Players: 3-6

Age: 6+

Time: 15+

Designer: Rüdiger Dorn

Artist: Marek Bláha

Price: ca. 14 Euro

Publisher: Abacusspiele 2019

Web: www.abacusspiele.de

Genre: Risk/stop, collect

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Cute topic

Nice version of risk/stop

Summing up the scoring stack is helpful

 

Compares to:

Risk/stop games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0